Add gadget:ResourceExcess(excessTable) -> bool#2642
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Alternative to #2530, I've grown to like this interface more after seeing how people actually work with it. |
This was referenced Nov 26, 2025
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Passes a table: { [teamID] = {metal, energy, ...} }
The resources are the amount over the storage max,
accumulated over the frame. Called at the end of
every frame, contains data for every team.
Return true to take over engine handling; otherwise
the native behaviour of buffering it until the next
slowupdate will take place.
Mostly for use with the new ResourceExcess callin.
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Passes a table: { [teamID] = {metal, energy, ...} } The resources are the amount over the storage max, accumulated over the frame. Called at the end of
every frame, contains data for every team.
Return true to take over engine handling; otherwise the native behaviour of buffering it until the next slowupdate will take place.